#============================================================================== # * Easy auto Shadow disable #============================================================================== class Game_Map alias :dan_map_setup :setup def setup(map_id) dan_map_setup(map_id) map_data = data # check each tile in layer 2 (0..map_data.xsize-1).each { |x| (0..map_data.ysize-1).each { |y| if map_data[x,y,2] == 1010 map_data[x,y,1] = map_data[x,y,0] map_data[x,y,0] = 0 end } } end end